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Spawn

Join this Tournament
Status Building
Game Misc. / Other / Unknown
Type Double Elim
Bronze Bracket Yes
Visibility Public
Maximum Players 128
Registered Players 2
Confirmed Players 2
Match Mode 1v1
Replay Uploads Optional
Replay Downloads Enabled
Start Date Friday April 14th, 2017
Location discord #quakeworld
Tournament Views 467
Creator Grc

Description

Spawn is open for all European QuakeWorld players. However, non-European players are free to sign up as long as they play their matches in Europe.
Upon registration you will be given a username and a password for reporting your matches. Do not lose your credentials and do not give them away.
Players with multiple registration entries in one regional section will be disqualified. It's NOT possible to play in several sections in parallel - you have to choose one section.


03. Clients

Allowed clients:
ezQuake (2.1.x, 2.2.x, 3.0.x, 3.1.x)
FodQuake (0.2, 0.3, 0.4)
FTEQW (1.00)

Standard QWCL, mqwcl and FuhQuake are no longer valid for competition play.
The allowed proxies are Qizmo 2.91 and the latest QWfwd.

Allowed rulesets:
ezQuake: smackdown, thunderdome or qcon
FodQuake: eql
FTWQW: nqr

Players are required to do f_ruleset checks before game start.
Using disallowed clients/proxies/rulesets will lead to a disqualification.


04. Game settings

Timelimit 10 minutes.
Overtime 3 minutes.
DMM3.
No powerups.
Discharges on.
No fairpacks.
Ktpro spawns (unless both players agree on a different mode).
sv_maxfps 77.
No berzerk, midair, instagib or other unusual modes.
Fallbunny on (unless both players agree play with off).


05. Maps

Allowed maps this season are DM2, DM4, DM6, AEROWALK, ZTNDM3, BRAVADO, SKULL.

Best-of-Three-Matches
A regular game in the running season in all divisions except Open Division is a best-of-three match.
The higher seeded player decides if he wants to pick the first map and toss away as the latter or if he wants to pick the second map and toss away as the former. Both players choose respectively one map before playing.
Two examples for the rules follow. The player which is higher seeded is P1, the other player is P2.

Example 1:
P1 decides to pick the first map.
The next map is chosen by P2.
If a third map is necessary 6 of the 7 maps in the map pool have to be tossed. The order in which the players toss is P2-P1-P2-P1. The remaining map is played.

Example 2:
P1 decides that P2 has to pick the first map. P2 do so.
The next map is chosen by P1.
If a third map is necessary four of the five maps in the map pool have to be tossed. The order in which the players toss is P1-P2-P1-P2-P1-P2. The remaining map is played.


Best-of-Five-Matches
Eighth-finals and higher in the Open Division are best of five!
In the final of the winner's bracket and both ("small" and "big") loser's bracket finals and also in the grand final the game will be a best-of-five-match.
Each map can be played only one time in a best-of-five match.The higher seeded player decides if he wants to pick the first and third map or if he wants to pick the second and the fourth map.
Two examples for the rules follow. The player which is higher seeded is P1, the other player is P2.

Example 1:
P1 decides to pick the first map.
The next map is chosen by P2.
The next map is chosen by P1.
The next map is chosen by P2.
If a fifth map is necessary the remaining map is played we toss of the remaining 3 maps in the order as above.

Example 2:
P1 decides that P2 has to pick the first map.
The next map is chosen by P1.
The next map is chosen by P2.
The next map is chosen by P1.
If a fifth map is necessary the remaining map is played we toss of the remaining 3 maps in the order as above.



The higher seeded player is marked in the "Next match" section of the User-Panel.


06. Cheating/Whining/Scripts

Disconnecting voluntarily during a match means a straight walkover on current map (unless "timed out" - decision by admins).
No unnecessary whining.
Lame people will be treated lame, nice people will be treated nice.
Any kind of idling or lameness will not be tolerated and can lead to WO in the current game or to an ban for the current season.
Scripts are not allowed. Make sure to check that your opponent has them turned off before starting to play.


07. Reporting matches

The winner of the game reports the match results as soon as possible using the 'Report Match' function on the "Spawn" page. If the winner somehow can't provide a match report the other player will get permission to do it. Screenshots from the matches must also be uploaded and can be in any format. Players also have the ability to crop their screenshots if they are too big. Just check 'crop screenshots' when reporting and a new window pops up for each screenshot you wanna crop.
No match reports will be registered before the match has been reported 100% correct. No exceptions!


08. Servers

We are aiming for players to play with a maximum of 52ms due to players participating from Spain or Portugal to Russia. Some games will be played with a higher ping than usuall but since we are in the Europe you should be able to play with a maximum of 52ms for BOTH players. Non-european players have to play on a server where his european opponent have ping 52 as maximum.

In general the game can be played on any server both players agree to play on. The tournament Admins insist that the players' server-choice is done with common sense and that pings are kept as low as possible.
However if the players don't agree, the server is determined by the following procedure:
1. Both players have to show their lowest possible ping they can get on 1on1 servers.
2. After that a server has to be found where both players get a ping which is about the same amount higher than their lowest possible ping. A ping difference of

Round 1: RO128

Round Format: BO3

First Map: DM2,DM4,DM6,ZTNDM3,AEROWALK

Subsequent Maps: Pick from the Map Pool

Round 2: RO64

Round Format: BO5

First Map: DM2,DM4,DM6,ZTNDM3,AEROWALK

Subsequent Maps: Pick from the Map Pool

Round 3: RO32

Round Format: BO5

First Map: DM2,DM4,DM6,ZTNDM3,AEROWALK

Subsequent Maps: Pick from the Map Pool

Round 4: RO16

Round Format: BO5

First Map: DM2,DM4,DM6,ZTNDM3,AEROWALK

Subsequent Maps: Pick from the Map Pool

Round 5: Quarter-finals

Round Format: BO1

First Map: -

Subsequent Maps: Pick from the Map Pool

Round 6: Semi-finals

Round Format: BO1

First Map: -

Subsequent Maps: Pick from the Map Pool

Round 7: Final

Round Format: BO1

First Map: -

Subsequent Maps: Pick from the Map Pool

Round 1

Round Format: BO3

First Map: DM2,DM4,DM6,ZTNDM3,AEROWALK

Subsequent Maps: Pick from the Map Pool

Round 2

Round Format: BO3

First Map: DM2,DM4,DM6,ZTNDM3,AEROWALK

Subsequent Maps: Pick from the Map Pool

Round 3

Round Format: BO3

First Map: DM2,DM4,DM6,ZTNDM3,AEROWALK

Subsequent Maps: Pick from the Map Pool

Round 4

Round Format: BO3

First Map: DM2,DM4,DM6,ZTNDM3,AEROWALK

Subsequent Maps: Pick from the Map Pool

Round 5

Round Format: BO5

First Map: DM2,DM4,DM6,ZTNDM3,AEROWALK

Subsequent Maps: Pick from the Map Pool

Round 6

Round Format: BO1

First Map: -

Subsequent Maps: Pick from the Map Pool

Round 7

Round Format: BO1

First Map: -

Subsequent Maps: Pick from the Map Pool

Round 8

Round Format: BO1

First Map: -

Subsequent Maps: Pick from the Map Pool

Round 9

Round Format: BO1

First Map: -

Subsequent Maps: Pick from the Map Pool

Round 10

Round Format: BO1

First Map: -

Subsequent Maps: Pick from the Map Pool

Round 11

Round Format: BO1

First Map: -

Subsequent Maps: Pick from the Map Pool

Round 12

Round Format: BO1

First Map: -

Subsequent Maps: Pick from the Map Pool

Final

Round Format: BO5

First Map: DM2,DM4,DM6,ZTNDM3,AEROWALK

Subsequent Maps: Pick from the Map Pool

Extended Final (Optional)

Round Format: BO5

First Map: DM2,DM4,DM6,ZTNDM3,AEROWALK

Subsequent Maps: Pick from the Map Pool

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