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Counter-Strike: Global OffensiveJune Cup 2017

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Game Counter-Strike: Global OffensiveCounter-Strike: Global Offensive
Type Groups to Single Elim
Bronze Bracket No
Visibility Public
Maximum Teams 32
Registered Teams 12
Confirmed Teams 1
Match Mode 5v5
Replay Uploads Optional
Replay Downloads Enabled
Start Date Friday June 23rd, 2017
Location North America
Tournament Views 2,375
Creator Snowz

Description

Weekend Tournament Showdown! Current Prize Pool: Shoutout on Twitter with Teams name! Bigger Prizes come every Month!
Good Luck Everyone
Rules and Regulations:
Server settings
The following game settings will be used:
mp_startmoney 800
mp_roundtime 1.75
mp_freezetime 15
mp_maxrounds 30
mp_c4timer 35
sv_pausable 1
Settings for overtime:
mp_maxrounds 6
mp_startmoney 10000
Map pool
The map pool will always be the Active Duty map pool and therefore might be updated before each tournament:
de_nuke
de_cache
de_train
de_mirage
de_cobblestone
de_overpass
Game rules
Choice of side
A knife round will be played to determine the side. This is forced by the server. The winner of this knife round will choose the side by typing .stay or . switch in the chat.
Server crash
If the server crashes before three rounds have been completed (in a half), the server must be restarted and the half’s score will be reset to 0-0.
If the server crashes after the third round has been completed, the half must be restarted with start money 2000 and the score will be counted from the last completed round. The start money is set to 2000 and the team that lost the last round kills itself using “kill” in the console. This round does not count. The half continues with the following round. The start money has to be set to 800 again.
Player drop
If a player drops the server will be paused at the end of the current round (see rule Game pausing).
The waiting time for a dropped player is 15 minutes. If the player or a substitute rejoins the server and both teams are ready, the game can be resumed. In case the dropped player does not reconnect within 15 minutes and there should be no substitute available, the team must continue playing with one less player.
Warmup
To start the match all contestants have to type .ready in the chat.
Participants can choose to forfeit a match if they wish. Forfeiting will result in loss of the match and possible penalty points.
Restrictions
Illegal scripts
In general, all scripts are illegal except for buy, toggle and demo scripts. Here are some examples for illegal scripts:
Jumpthrow
Stop shoot scripts (Use or AWP scripts)
Center view scripts
Turn scripts (180° or similar)
No recoil scripts
Burst fire scripts
Rate changers (Lag scripts)
FPS scripts
Anti-flash scripts or binding (snd_* bindings)
Bunny hop scripts
Stop sound scripts
Violations of this rule will lead to a warning the first time. If in team matches more than 1 player played with wrong client settings and they have been warned before already, the match will be deleted.
In-Game overlays
All In-Game overlays – provided by the game itself – except the following are forbidden:
cl_showpos 1
cl_showfps 1
net_graph 0/1 (nevertheless you are not allowed to abuse the net_graph to help you aiming)
Custom files
The HUD can be changed as long as no information is deleted or falsified which is available in the standard HUD. If you use a custom HUD, it has to be readable. If an admin is hindered in his work because of unreadable HUDs, penalty points could be assigned. Protests or support tickets because of unreadable HUDs will be rejected immediately. Custom files are only allowed for your HUD and GUI .Other custom files are forbidden, including custom models, changed textures or sounds (volume, soundscapes).
Illegal software and hardware tools
Changing the game graphics or textures with the help of video card drivers or similar tools is illegal. Furthermore any kind of overlay that displays the system performance while playing (e.g. Nvidia SLI Display, Rivatuner Overlays) is illegal. Tools that only display the FPS are legal.
You will be punished regardless of whether the changes have been made using external hardware or software and regardless of actively using them or not.
Color depth
The usage of a color depth of 16 bit is not allowed. Trying to prove the use of 16 bit with screenshots is not allowed and protests about this will be rejected.
Content of the config folder
In the config folder you are only allowed to have config files. Pictures, demos, screenshots and zipped files are forbidden. If an admin is hindered in his work because of too many unclear config files, penalty points (1-3) can be assigned. Protests and support tickets opened because of this rule are illegal and will be rejected.
Starting Match
All teams are expected to be there and confirm their attendance 30 minutes before the start of the match.
Schedule Change
Game dates are subject to change if the situation and time table allows it
Any team with a problem regarding the date change will need to provide a valid and reasonable excuse to demand a date change.
Schedule is subject to change in the following circumstances:
If the team appeals for date change 48 hours before their original match date.
Both teams need to be on a mutual agreement for the date change.
The new date cannot be more than 24 hours away from the original date.
Breach of Rules
Foul language, offensive and disruptive behavior will not be tolerated from any player and will result in the following:
First Warning that the team captain has to acknowledge
Second Warning will lead to forfeiting the game
Third Warning will lead to disqualification from the tournament
Game Admin
All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final, except in cases where the option to appeal is clearly stated. Conversations, either verbal or written, between organizers, admins, or referees, and participants are confidential. Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless permission is obtained.

Round 1

Round Format: BO1

First Map: Cache

Subsequent Maps: Pick from the Map Pool

Round 2

Round Format: BO1

First Map: Inferno

Subsequent Maps: Pick from the Map Pool

Round 3

Round Format: BO1

First Map: Train

Subsequent Maps: Pick from the Map Pool

Round 4

Round Format: BO1

First Map: Overpass

Subsequent Maps: Pick from the Map Pool

Round 5

Round Format: BO1

First Map: Mirage

Subsequent Maps: Pick from the Map Pool

Round 6

Round Format: BO1

First Map: Nuke

Subsequent Maps: Pick from the Map Pool

Round 7

Round Format: BO1

First Map: Cobblestone

Subsequent Maps: Pick from the Map Pool

Round 1: RO16

Round Format: BO1

First Map: Overpass

Subsequent Maps: Pick from the Map Pool

Round 2: Quarter-finals

Round Format: BO1

First Map: Nuke

Subsequent Maps: Pick from the Map Pool

Round 3: Semi-finals

Round Format: BO1

First Map: Cobblestone

Subsequent Maps: Pick from the Map Pool

Round 4: Final

Round Format: BO3

First Map: Mirage, Cache, Inferno

Subsequent Maps: Pick from the Map Pool

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