Add a Timestamp


Local
UTC

E-mail

asdfasdf

Counter-Strike: Global OffensiveuyR Tournament $$$ CASHCUP $$$ #153

Join this Tournament
Status Building
Game Counter-Strike: Global OffensiveCounter-Strike: Global Offensive
Type Groups to Single Elim
Bronze Bracket Yes
Visibility Public
Maximum Teams 16
Registered Teams 15
Confirmed Teams 14
Match Mode 5v5
Replay Uploads Optional
Replay Downloads Enabled
Start Date Friday February 21st, 2014
Location #uyr.tournament (Quakenet)
Tournament Views 2,407
Creator wrap

Description

Entry Fee: 12 Euros per team (by PAYPAL: www.paypal.com) ---> christophe.imbert32@sfr.fr


The teams will be validated, once the receive payment.


CA$HPRIZES to 1th, 2nd & 3rd teams will Depend how many signed up (PS: CA$H to 3rd team only if cup is full "16 Teams).


- Bracket at 20:30CET .


mIRC (Quakenet.org) ---> #uyr.tournament


-RULES-


General:


---> Teams can use these ANTICHEAT: ESL Wire (http://www.esl.eu/eu/wire/).
For use ESL Wire so open a gather ESL.

or:

Play on server with VAC + POV demos.

!!! EAC isn't allowed.


Format:

Groupstage: 4 Groups of 4 teams - Rounds BO1 - 1st & 2nd team qualifier for Bracket (Single elimination) .

Bracket: Single elimination

- Quart-Finale: BO1
- Semi-Finale: BO3
- Finale: BO3 ( 1st: 60% of CA$H ; 2nd: 30% )
- Match for third place: BO1 or BO3 ( 3rd: 10% )



• 5 versus 5

• Maxrounds 15

Veto:

BO1:

Lowest seed veto a map (maps 6 remaining)
Highest seed veto a map (5 maps remaining)
Lowest seed veto a map (maps 4 remaining)
Highest seed veto a map (3 maps remaining)
Lowest seed veto a map (2 maps remaining)
Highest seed veto a map (1 map remaining)

The Remaining map will be played.

BO3:

Lowest seed veto a map (6 maps remaining)
Highest seed veto a map (5 maps remaining)
Lowest seed veto a map (4 maps remaining)
Highest seed veto a map (3 maps remaining)

lowest seed pick 1st map (2 maps remaining)
Highest seed pick 2nd map (1 map remaining)

The Remaining map will be the third map, if needed.

Map pool:
de_dust2
de_nuke
de_inferno
de_train
de_mirage
de_cache
de_season

PS: If both teams aren't agree about maps (_ce , _se , _ve... or normal maps) ---> Knife Round !


• Custom models not allowed

• Knife about teams

• Two flashes and four grenades in total.

ammo_grenade_limit_flashbang "2"
ammo_grenade_limit_total "4"

* Molotov is allowed

* Deagle is allowed

• Draw = 1 point (no OVERTIME)

Each half Consists of 15 rounds with 1:45 round time (mp_roundtime_defuse 1.75) When 15 rounds has passed the teams swap sides.

Every player must use Their real nickname in-game

Both the winning and losing teams are Obliged to IRC PM the tournament organizer with the result after the match. (#uyr.tournament @ Quakenet.org --- Admin: wrap)

• Pauses only allowed During freeze time, make sure the pause is enabled on the server.

• You are allowed a 10 minute pause each half.

• If the server crashes before four rounds havebeen played the game starts over

• If the server crashes after four rounds havebeen played, the match Continues with the current score but with mp_startmoney 6000



Demos:

• Recording in-eye is a demand, if you do not it could lead to disqualification.

• You can demand a maximum of three demos from your opponents, and you'll have to notify one of the admins That You have Requested it from your opponents.

• You have five minutes after the games has ended to request the demos.

Round 1

Round Format: BO1

First Map: -

Subsequent Maps: Pick from the Map Pool

Round 2

Round Format: BO1

First Map: -

Subsequent Maps: Pick from the Map Pool

Round 3

Round Format: BO1

First Map: -

Subsequent Maps: Pick from the Map Pool

Round 1: Quarter-finals

Round Format: BO1

First Map: -

Subsequent Maps: Pick from the Map Pool

Round 2: Semi-finals

Round Format: BO1

First Map: -

Subsequent Maps: Pick from the Map Pool

Round 3: Final

Round Format: BO1

First Map: -

Subsequent Maps: Pick from the Map Pool

DreamHack WCG Canda uPlayreal Altitude Gaming League North American Star League