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Counter-Strike: SourceAPB: Reloaded Test #1 - Patriot EU2 - hosted by Heaps

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Game Counter-Strike: SourceCounter-Strike: Source
Type Single Elim
Bronze Bracket No
Visibility Public
Maximum Teams 16
Registered Teams 2
Confirmed Teams 2
Match Mode 4v4
Replay Uploads Disabled
Replay Downloads Disabled
Start Date Friday February 8th, 2013
Location #APB.Tournament @QuakeNet
Tournament Views 3,428
Creator Heaps

Description

A APB:Reloaded test tournament to test how it will work, this means no prices, its all about the honor.

The tournament will be played on Patriot EU2
this means you will need to have both Enforcer and Criminal ready on Patriot.

- 4v4
- No back up option
- all will meet in a Financial Green District (or the most empty district possible).
- Starting sides will be determined by a coin toss in-game. Winner of coin toss can elect to start on Enf/Crim OR Elect to start on Offense/Defense, but not both. The loser of the coin toss will decide the other option. (Ex. Team A wins coin toss and elects to start Enf. Team B can elect to start on Offense or Defense.)
- Offensive team will ready and enter mission. The other team must sit and wait and not follow. The offensive team will announce to the refs they have entered a mission. After 30 seconds (timed by the refs), the refs will tell the opposing team to ready up to enter the mission. After the mission reachs opposition stage, refs are expected to mute their mics until the mission is complete.
- Teams will take turns on offense/defense. After the mission is complete, the previous missions' defensive team will ready first for offense.
- Teams will take turns on Crim and Enf. 2 Enf missions and then 2 Crim Missions (or vice versa).
- A total of 4 missions will be played.
- The first team to 3 wins wins the round.
- First match about defend/attack is judged by coin toss (heads and tails) then the losing team defends until they win and the defending team will attack.
- In the case of a tie after the 8 missions, a 9th mission tie breaker will be played with the teams on their current sides. (If Team A is currently Enf and Team B is currently Crim, they will remain on those sides for the tie breaker) Another coin toss in-game will determine choice of offense or defense.
- No OSMAW and No OPGL can be used since either side's crims or enfs might not have that option.
- No LTL since Crims do not have this option.
- ARMAS weapons and ARMAS Cars are allowed.
- Any intentional glitching of an item or placing the item on a glitched point will result in an automatic loss for that mission.
- Any accidental glitching of an item into a wall (Ex. via car explosion) and it can’t be recovered. Play will be stopped, team captains and refs will look a spot and confer. If the item is deemed unrecoverable, the current mission will be called off. No further kills will take place. The teams will remain the same offense/defense setup for the retry.
- In the case where a mission has the wrong opposition, the team in the mission must try and end the mission as quickly as possiable even by lossing on purpose.

Thx to SabreWolf for writing these, even tho i tweaked them abit.

Round 1: RO16

Round Format: BO1

First Map: Financial

Subsequent Maps: Pick from the Map Pool

Round 2: Quarter-finals

Round Format: BO1

First Map: Financial

Subsequent Maps: Pick from the Map Pool

Round 3: Semi-finals

Round Format: BO5

First Map: Financial

Subsequent Maps: Pick from the Map Pool

Round 4: Final

Round Format: BO1

First Map: -

Subsequent Maps: Pick from the Map Pool

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