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Diablo 3 : Teach you the right choice with intellectual weapons

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Status Building
Game Misc. RTS
Type Single Elim
Bronze Bracket Yes
Visibility Public
Maximum Teams 16
Registered Teams 0
Confirmed Teams 0
Match Mode 13v13
Replay Uploads Mandatory
Replay Downloads Post-Complete
Start Date Tuesday September 3rd, 2013
Location -
Tournament Views 1,534
Creator carltonrose

Description

Diablo 3 : Teach you the right choice with intellectual weapons
Preface:
To see good and bad weapons no longer just the second injury of the weapons, but also to compare weapons pros and cons of integrated intelligence, attack speed and other factors, it is very good. But at the same time, some profiteers also caught it, take the low damage weapons, and weapons intelligence, said intelligence equal to how much DPS, diablo 3 gold add up how much the number of ultra-high second injury, in order to mislead the public, and profiting from, I am very disgusted with idiopathic this article
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itunes gift card
App Store Gift Card

Body:
First we glance at some of the damage calculation (select only the attributes of several important effects DPS)
Rough weapons DPS = weapon damage average number of attacks per second × × (intellectual +100)
This is followed by some fixed factor, d3 gold such as intelligence as a whole in addition to 100 runescape gold, weapon attack speed, crit, are fixed coefficient or not discussed in the posts of computing simple, not too into the above formula, but does not affect the calculation, so the above is only a rough weapon DPS formula
Here we look at whether the weapons intelligence to enhance the number of actual DPS algorithm, see the focus
Focus:
First thing to note weapons intelligence DPS upgrade to existing intellectual character-based panel, this is absolutely essential
Such as weapons No.1 property: 700 rs gold seconds wound with 300 intelligence
Weapons on the 2nd property: 900 seconds wound, 0 intelligence
Which is good?
1, in character panel 900 Intellect (character 100 Intellect, so here's intellectual as 1000) weapons in the case of the 1st converted into pure damage algorithm: 700 × (1000 +300) ÷ 1000 = 910 than II
2, in character panel 1400 blade and soul gold Intellect (character 100 Intellect, so here's intelligence as 1500) the case of weapons on the 1st converted into pure damage algorithm: 700 × (1500 +300) ÷ 1500 = 840 worse than the second
Count here, we can clearly see the weapon with the intellectual property, enhance the limitations for the character of the DPS. That is the weapon of high intelligence value as the figures increased intelligence, low damage will be less and less
The future, how we chose to take intellectual weapons? ? ? ? Formula is
The weapons hurt × (weapons with intelligence + panel Intellect +100) ÷ (Panel intellectual +100) = pure damage weapons intellectual property injury (your level of intelligence)
What looked tired eyes? You ask if there is a simpler and more intuitive formula is the intellectual property on this weapon in the end can be converted into the number of DPS?
Trees!
Your level of intelligence (or if you expect that level of intelligence) under
Intelligence converted into DPS = (weapons with intelligence) ÷ (panel Intellect +100) × weapons injury
For example: I panel Intellect 1200, saw the auction a weapon, second injury 800 wow gold with Intellect 300, it is converted into pure DPS?
Intelligence converted into DPS = 300 ÷ (1200 +100) × 800 = 184
That this weapon = 984 seconds hurt the intellectual property of the pure damage weapons
Of course, you own high requirements, Character panel intelligence expected to put, for example, can be set to achieve in the future 1500, 1700, 2000 ah, 2500 what can be.
Note:
The above algorithm is mainly mage with a shield or two-handed weapon, if you had brought the instruments used, or ring necklace damage can not be ignored, then DPS need to be enumerated, specific algorithm is:
Instruments used DPS = average damage of the instruments used (rings, necklaces average damage but also add to the mix) × weapons on the number of attacks per second
Then the instruments used at the weapon DPS DPS added to
Conclusion (lazy can see here):
(If you are equipped weapon with intelligence above, then the panel intelligence need to lose in this)
1, one-handed with a shield or two-handed weapon Master:
The weapons intelligence converted into the DPS = (intelligence) weapons with the second injury ÷ × weapons (panel Intellect +100)
2, with one hand with the instruments used in the Master:
Intelligence converted into weapons DPS = (weapons with intelligence) × (weapons seconds injured + adder second injury) ÷ (panel Intellect +100)
Instruments used in the second injury = adder × weapons average damage per second, the number of attacks
3, according to the above formula, we can draw another important conclusion:
Intellectual When your panel intelligence = weapons to hurt, 1:00 = 1:00 seconds of injury
When your panel intelligence Weapons second injury, Intellect> 1:00 seconds of injury
When your panel intelligence

Round 1: RO16

Round Format: BO25

First Map: 180

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Round 2: Quarter-finals

Round Format: BO17

First Map: 180

Subsequent Maps: Pick from the Map Pool

Round 3: Semi-finals

Round Format: BO23

First Map: 180

Subsequent Maps: Pick from the Map Pool

Round 4: Final

Round Format: BO23

First Map: 180

Subsequent Maps: Pick from the Map Pool

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